﻿// lib3ds_chunktable.cs - Chunk to name
//
// Based on lib3ds, Version 2.0 RC1 - 09-Sep-2008
// This code is released under the GNU Lesser General Public License.
// For conditions of distribution and use, see copyright notice in License.txt

namespace lib3ds.Net
{
	public static partial class LIB3DS
	{
		static string lib3ds_chunk_name(Lib3dsChunks chunk)
		{
			switch(chunk)
			{
				case Lib3dsChunks.CHK_NULL_CHUNK: return "NULL_CHUNK";
				case Lib3dsChunks.CHK_M3DMAGIC: return "M3DMAGIC";
				case Lib3dsChunks.CHK_SMAGIC: return "SMAGIC";
				case Lib3dsChunks.CHK_LMAGIC: return "LMAGIC";
				case Lib3dsChunks.CHK_MLIBMAGIC: return "MLIBMAGIC";
				case Lib3dsChunks.CHK_MATMAGIC: return "MATMAGIC";
				case Lib3dsChunks.CHK_CMAGIC: return "CMAGIC";
				case Lib3dsChunks.CHK_M3D_VERSION: return "M3D_VERSION";
				case Lib3dsChunks.CHK_M3D_KFVERSION: return "M3D_KFVERSION";
				case Lib3dsChunks.CHK_COLOR_F: return "COLOR_F";
				case Lib3dsChunks.CHK_COLOR_24: return "COLOR_24";
				case Lib3dsChunks.CHK_LIN_COLOR_24: return "LIN_COLOR_24";
				case Lib3dsChunks.CHK_LIN_COLOR_F: return "LIN_COLOR_F";
				case Lib3dsChunks.CHK_INT_PERCENTAGE: return "INT_PERCENTAGE";
				case Lib3dsChunks.CHK_FLOAT_PERCENTAGE: return "FLOAT_PERCENTAGE";
				case Lib3dsChunks.CHK_MDATA: return "MDATA";
				case Lib3dsChunks.CHK_MESH_VERSION: return "MESH_VERSION";
				case Lib3dsChunks.CHK_MASTER_SCALE: return "MASTER_SCALE";
				case Lib3dsChunks.CHK_LO_SHADOW_BIAS: return "LO_SHADOW_BIAS";
				case Lib3dsChunks.CHK_HI_SHADOW_BIAS: return "HI_SHADOW_BIAS";
				case Lib3dsChunks.CHK_SHADOW_MAP_SIZE: return "SHADOW_MAP_SIZE";
				case Lib3dsChunks.CHK_SHADOW_SAMPLES: return "SHADOW_SAMPLES";
				case Lib3dsChunks.CHK_SHADOW_RANGE: return "SHADOW_RANGE";
				case Lib3dsChunks.CHK_SHADOW_FILTER: return "SHADOW_FILTER";
				case Lib3dsChunks.CHK_RAY_BIAS: return "RAY_BIAS";
				case Lib3dsChunks.CHK_O_CONSTS: return "O_CONSTS";
				case Lib3dsChunks.CHK_AMBIENT_LIGHT: return "AMBIENT_LIGHT";
				case Lib3dsChunks.CHK_BIT_MAP: return "BIT_MAP";
				case Lib3dsChunks.CHK_SOLID_BGND: return "SOLID_BGND";
				case Lib3dsChunks.CHK_V_GRADIENT: return "V_GRADIENT";
				case Lib3dsChunks.CHK_USE_BIT_MAP: return "USE_BIT_MAP";
				case Lib3dsChunks.CHK_USE_SOLID_BGND: return "USE_SOLID_BGND";
				case Lib3dsChunks.CHK_USE_V_GRADIENT: return "USE_V_GRADIENT";
				case Lib3dsChunks.CHK_FOG: return "FOG";
				case Lib3dsChunks.CHK_FOG_BGND: return "FOG_BGND";
				case Lib3dsChunks.CHK_LAYER_FOG: return "LAYER_FOG";
				case Lib3dsChunks.CHK_DISTANCE_CUE: return "DISTANCE_CUE";
				case Lib3dsChunks.CHK_DCUE_BGND: return "DCUE_BGND";
				case Lib3dsChunks.CHK_USE_FOG: return "USE_FOG";
				case Lib3dsChunks.CHK_USE_LAYER_FOG: return "USE_LAYER_FOG";
				case Lib3dsChunks.CHK_USE_DISTANCE_CUE: return "USE_DISTANCE_CUE";
				case Lib3dsChunks.CHK_MAT_ENTRY: return "MAT_ENTRY";
				case Lib3dsChunks.CHK_MAT_NAME: return "MAT_NAME";
				case Lib3dsChunks.CHK_MAT_AMBIENT: return "MAT_AMBIENT";
				case Lib3dsChunks.CHK_MAT_DIFFUSE: return "MAT_DIFFUSE";
				case Lib3dsChunks.CHK_MAT_SPECULAR: return "MAT_SPECULAR";
				case Lib3dsChunks.CHK_MAT_SHININESS: return "MAT_SHININESS";
				case Lib3dsChunks.CHK_MAT_SHIN2PCT: return "MAT_SHIN2PCT";
				case Lib3dsChunks.CHK_MAT_TRANSPARENCY: return "MAT_TRANSPARENCY";
				case Lib3dsChunks.CHK_MAT_XPFALL: return "MAT_XPFALL";
				case Lib3dsChunks.CHK_MAT_USE_XPFALL: return "MAT_USE_XPFALL";
				case Lib3dsChunks.CHK_MAT_REFBLUR: return "MAT_REFBLUR";
				case Lib3dsChunks.CHK_MAT_SHADING: return "MAT_SHADING";
				case Lib3dsChunks.CHK_MAT_USE_REFBLUR: return "MAT_USE_REFBLUR";
				case Lib3dsChunks.CHK_MAT_SELF_ILLUM: return "MAT_SELF_ILLUM";
				case Lib3dsChunks.CHK_MAT_TWO_SIDE: return "MAT_TWO_SIDE";
				case Lib3dsChunks.CHK_MAT_DECAL: return "MAT_DECAL";
				case Lib3dsChunks.CHK_MAT_ADDITIVE: return "MAT_ADDITIVE";
				case Lib3dsChunks.CHK_MAT_SELF_ILPCT: return "MAT_SELF_ILPCT";
				case Lib3dsChunks.CHK_MAT_WIRE: return "MAT_WIRE";
				case Lib3dsChunks.CHK_MAT_FACEMAP: return "MAT_FACEMAP";
				case Lib3dsChunks.CHK_MAT_PHONGSOFT: return "MAT_PHONGSOFT";
				case Lib3dsChunks.CHK_MAT_WIREABS: return "MAT_WIREABS";
				case Lib3dsChunks.CHK_MAT_WIRE_SIZE: return "MAT_WIRE_SIZE";
				case Lib3dsChunks.CHK_MAT_TEXMAP: return "MAT_TEXMAP";
				case Lib3dsChunks.CHK_MAT_SXP_TEXT_DATA: return "MAT_SXP_TEXT_DATA";
				case Lib3dsChunks.CHK_MAT_TEXMASK: return "MAT_TEXMASK";
				case Lib3dsChunks.CHK_MAT_SXP_TEXTMASK_DATA: return "MAT_SXP_TEXTMASK_DATA";
				case Lib3dsChunks.CHK_MAT_TEX2MAP: return "MAT_TEX2MAP";
				case Lib3dsChunks.CHK_MAT_SXP_TEXT2_DATA: return "MAT_SXP_TEXT2_DATA";
				case Lib3dsChunks.CHK_MAT_TEX2MASK: return "MAT_TEX2MASK";
				case Lib3dsChunks.CHK_MAT_SXP_TEXT2MASK_DATA: return "MAT_SXP_TEXT2MASK_DATA";
				case Lib3dsChunks.CHK_MAT_OPACMAP: return "MAT_OPACMAP";
				case Lib3dsChunks.CHK_MAT_SXP_OPAC_DATA: return "MAT_SXP_OPAC_DATA";
				case Lib3dsChunks.CHK_MAT_OPACMASK: return "MAT_OPACMASK";
				case Lib3dsChunks.CHK_MAT_SXP_OPACMASK_DATA: return "MAT_SXP_OPACMASK_DATA";
				case Lib3dsChunks.CHK_MAT_BUMPMAP: return "MAT_BUMPMAP";
				case Lib3dsChunks.CHK_MAT_SXP_BUMP_DATA: return "MAT_SXP_BUMP_DATA";
				case Lib3dsChunks.CHK_MAT_BUMPMASK: return "MAT_BUMPMASK";
				case Lib3dsChunks.CHK_MAT_SXP_BUMPMASK_DATA: return "MAT_SXP_BUMPMASK_DATA";
				case Lib3dsChunks.CHK_MAT_SPECMAP: return "MAT_SPECMAP";
				case Lib3dsChunks.CHK_MAT_SXP_SPEC_DATA: return "MAT_SXP_SPEC_DATA";
				case Lib3dsChunks.CHK_MAT_SPECMASK: return "MAT_SPECMASK";
				case Lib3dsChunks.CHK_MAT_SXP_SPECMASK_DATA: return "MAT_SXP_SPECMASK_DATA";
				case Lib3dsChunks.CHK_MAT_SHINMAP: return "MAT_SHINMAP";
				case Lib3dsChunks.CHK_MAT_SXP_SHIN_DATA: return "MAT_SXP_SHIN_DATA";
				case Lib3dsChunks.CHK_MAT_SHINMASK: return "MAT_SHINMASK";
				case Lib3dsChunks.CHK_MAT_SXP_SHINMASK_DATA: return "MAT_SXP_SHINMASK_DATA";
				case Lib3dsChunks.CHK_MAT_SELFIMAP: return "MAT_SELFIMAP";
				case Lib3dsChunks.CHK_MAT_SXP_SELFI_DATA: return "MAT_SXP_SELFI_DATA";
				case Lib3dsChunks.CHK_MAT_SELFIMASK: return "MAT_SELFIMASK";
				case Lib3dsChunks.CHK_MAT_SXP_SELFIMASK_DATA: return "MAT_SXP_SELFIMASK_DATA";
				case Lib3dsChunks.CHK_MAT_REFLMAP: return "MAT_REFLMAP";
				case Lib3dsChunks.CHK_MAT_REFLMASK: return "MAT_REFLMASK";
				case Lib3dsChunks.CHK_MAT_SXP_REFLMASK_DATA: return "MAT_SXP_REFLMASK_DATA";
				case Lib3dsChunks.CHK_MAT_ACUBIC: return "MAT_ACUBIC";
				case Lib3dsChunks.CHK_MAT_MAPNAME: return "MAT_MAPNAME";
				case Lib3dsChunks.CHK_MAT_MAP_TILING: return "MAT_MAP_TILING";
				case Lib3dsChunks.CHK_MAT_MAP_TEXBLUR: return "MAT_MAP_TEXBLUR";
				case Lib3dsChunks.CHK_MAT_MAP_USCALE: return "MAT_MAP_USCALE";
				case Lib3dsChunks.CHK_MAT_MAP_VSCALE: return "MAT_MAP_VSCALE";
				case Lib3dsChunks.CHK_MAT_MAP_UOFFSET: return "MAT_MAP_UOFFSET";
				case Lib3dsChunks.CHK_MAT_MAP_VOFFSET: return "MAT_MAP_VOFFSET";
				case Lib3dsChunks.CHK_MAT_MAP_ANG: return "MAT_MAP_ANG";
				case Lib3dsChunks.CHK_MAT_MAP_COL1: return "MAT_MAP_COL1";
				case Lib3dsChunks.CHK_MAT_MAP_COL2: return "MAT_MAP_COL2";
				case Lib3dsChunks.CHK_MAT_MAP_RCOL: return "MAT_MAP_RCOL";
				case Lib3dsChunks.CHK_MAT_MAP_GCOL: return "MAT_MAP_GCOL";
				case Lib3dsChunks.CHK_MAT_MAP_BCOL: return "MAT_MAP_BCOL";
				case Lib3dsChunks.CHK_NAMED_OBJECT: return "NAMED_OBJECT";
				case Lib3dsChunks.CHK_N_DIRECT_LIGHT: return "N_DIRECT_LIGHT";
				case Lib3dsChunks.CHK_DL_OFF: return "DL_OFF";
				case Lib3dsChunks.CHK_DL_OUTER_RANGE: return "DL_OUTER_RANGE";
				case Lib3dsChunks.CHK_DL_INNER_RANGE: return "DL_INNER_RANGE";
				case Lib3dsChunks.CHK_DL_MULTIPLIER: return "DL_MULTIPLIER";
				case Lib3dsChunks.CHK_DL_EXCLUDE: return "DL_EXCLUDE";
				case Lib3dsChunks.CHK_DL_ATTENUATE: return "DL_ATTENUATE";
				case Lib3dsChunks.CHK_DL_SPOTLIGHT: return "DL_SPOTLIGHT";
				case Lib3dsChunks.CHK_DL_SPOT_ROLL: return "DL_SPOT_ROLL";
				case Lib3dsChunks.CHK_DL_SHADOWED: return "DL_SHADOWED";
				case Lib3dsChunks.CHK_DL_LOCAL_SHADOW2: return "DL_LOCAL_SHADOW2";
				case Lib3dsChunks.CHK_DL_SEE_CONE: return "DL_SEE_CONE";
				case Lib3dsChunks.CHK_DL_SPOT_RECTANGULAR: return "DL_SPOT_RECTANGULAR";
				case Lib3dsChunks.CHK_DL_SPOT_ASPECT: return "DL_SPOT_ASPECT";
				case Lib3dsChunks.CHK_DL_SPOT_PROJECTOR: return "DL_SPOT_PROJECTOR";
				case Lib3dsChunks.CHK_DL_SPOT_OVERSHOOT: return "DL_SPOT_OVERSHOOT";
				case Lib3dsChunks.CHK_DL_RAY_BIAS: return "DL_RAY_BIAS";
				case Lib3dsChunks.CHK_DL_RAYSHAD: return "DL_RAYSHAD";
				case Lib3dsChunks.CHK_N_CAMERA: return "N_CAMERA";
				case Lib3dsChunks.CHK_CAM_SEE_CONE: return "CAM_SEE_CONE";
				case Lib3dsChunks.CHK_CAM_RANGES: return "CAM_RANGES";
				case Lib3dsChunks.CHK_OBJ_HIDDEN: return "OBJ_HIDDEN";
				case Lib3dsChunks.CHK_OBJ_VIS_LOFTER: return "OBJ_VIS_LOFTER";
				case Lib3dsChunks.CHK_OBJ_DOESNT_CAST: return "OBJ_DOESNT_CAST";
				case Lib3dsChunks.CHK_OBJ_DONT_RCVSHADOW: return "OBJ_DONT_RCVSHADOW";
				case Lib3dsChunks.CHK_OBJ_MATTE: return "OBJ_MATTE";
				case Lib3dsChunks.CHK_OBJ_FAST: return "OBJ_FAST";
				case Lib3dsChunks.CHK_OBJ_PROCEDURAL: return "OBJ_PROCEDURAL";
				case Lib3dsChunks.CHK_OBJ_FROZEN: return "OBJ_FROZEN";
				case Lib3dsChunks.CHK_N_TRI_OBJECT: return "N_TRI_OBJECT";
				case Lib3dsChunks.CHK_POINT_ARRAY: return "POINT_ARRAY";
				case Lib3dsChunks.CHK_POINT_FLAG_ARRAY: return "POINT_FLAG_ARRAY";
				case Lib3dsChunks.CHK_FACE_ARRAY: return "FACE_ARRAY";
				case Lib3dsChunks.CHK_MSH_MAT_GROUP: return "MSH_MAT_GROUP";
				case Lib3dsChunks.CHK_SMOOTH_GROUP: return "SMOOTH_GROUP";
				case Lib3dsChunks.CHK_MSH_BOXMAP: return "MSH_BOXMAP";
				case Lib3dsChunks.CHK_TEX_VERTS: return "TEX_VERTS";
				case Lib3dsChunks.CHK_MESH_MATRIX: return "MESH_MATRIX";
				case Lib3dsChunks.CHK_MESH_COLOR: return "MESH_COLOR";
				case Lib3dsChunks.CHK_MESH_TEXTURE_INFO: return "MESH_TEXTURE_INFO";
				case Lib3dsChunks.CHK_KFDATA: return "KFDATA";
				case Lib3dsChunks.CHK_KFHDR: return "KFHDR";
				case Lib3dsChunks.CHK_KFSEG: return "KFSEG";
				case Lib3dsChunks.CHK_KFCURTIME: return "KFCURTIME";
				case Lib3dsChunks.CHK_AMBIENT_NODE_TAG: return "AMBIENT_NODE_TAG";
				case Lib3dsChunks.CHK_OBJECT_NODE_TAG: return "OBJECT_NODE_TAG";
				case Lib3dsChunks.CHK_CAMERA_NODE_TAG: return "CAMERA_NODE_TAG";
				case Lib3dsChunks.CHK_TARGET_NODE_TAG: return "TARGET_NODE_TAG";
				case Lib3dsChunks.CHK_LIGHT_NODE_TAG: return "LIGHT_NODE_TAG";
				case Lib3dsChunks.CHK_L_TARGET_NODE_TAG: return "L_TARGET_NODE_TAG";
				case Lib3dsChunks.CHK_SPOTLIGHT_NODE_TAG: return "SPOTLIGHT_NODE_TAG";
				case Lib3dsChunks.CHK_NODE_ID: return "NODE_ID";
				case Lib3dsChunks.CHK_NODE_HDR: return "NODE_HDR";
				case Lib3dsChunks.CHK_PIVOT: return "PIVOT";
				case Lib3dsChunks.CHK_INSTANCE_NAME: return "INSTANCE_NAME";
				case Lib3dsChunks.CHK_MORPH_SMOOTH: return "MORPH_SMOOTH";
				case Lib3dsChunks.CHK_BOUNDBOX: return "BOUNDBOX";
				case Lib3dsChunks.CHK_POS_TRACK_TAG: return "POS_TRACK_TAG";
				case Lib3dsChunks.CHK_COL_TRACK_TAG: return "COL_TRACK_TAG";
				case Lib3dsChunks.CHK_ROT_TRACK_TAG: return "ROT_TRACK_TAG";
				case Lib3dsChunks.CHK_SCL_TRACK_TAG: return "SCL_TRACK_TAG";
				case Lib3dsChunks.CHK_MORPH_TRACK_TAG: return "MORPH_TRACK_TAG";
				case Lib3dsChunks.CHK_FOV_TRACK_TAG: return "FOV_TRACK_TAG";
				case Lib3dsChunks.CHK_ROLL_TRACK_TAG: return "ROLL_TRACK_TAG";
				case Lib3dsChunks.CHK_HOT_TRACK_TAG: return "HOT_TRACK_TAG";
				case Lib3dsChunks.CHK_FALL_TRACK_TAG: return "FALL_TRACK_TAG";
				case Lib3dsChunks.CHK_HIDE_TRACK_TAG: return "HIDE_TRACK_TAG";
				case Lib3dsChunks.CHK_POLY_2D: return "POLY_2D";
				case Lib3dsChunks.CHK_SHAPE_OK: return "SHAPE_OK";
				case Lib3dsChunks.CHK_SHAPE_NOT_OK: return "SHAPE_NOT_OK";
				case Lib3dsChunks.CHK_SHAPE_HOOK: return "SHAPE_HOOK";
				case Lib3dsChunks.CHK_PATH_3D: return "PATH_3D";
				case Lib3dsChunks.CHK_PATH_MATRIX: return "PATH_MATRIX";
				case Lib3dsChunks.CHK_SHAPE_2D: return "SHAPE_2D";
				case Lib3dsChunks.CHK_M_SCALE: return "M_SCALE";
				case Lib3dsChunks.CHK_M_TWIST: return "M_TWIST";
				case Lib3dsChunks.CHK_M_TEETER: return "M_TEETER";
				case Lib3dsChunks.CHK_M_FIT: return "M_FIT";
				case Lib3dsChunks.CHK_M_BEVEL: return "M_BEVEL";
				case Lib3dsChunks.CHK_XZ_CURVE: return "XZ_CURVE";
				case Lib3dsChunks.CHK_YZ_CURVE: return "YZ_CURVE";
				case Lib3dsChunks.CHK_INTERPCT: return "INTERPCT";
				case Lib3dsChunks.CHK_DEFORM_LIMIT: return "DEFORM_LIMIT";
				case Lib3dsChunks.CHK_USE_CONTOUR: return "USE_CONTOUR";
				case Lib3dsChunks.CHK_USE_TWEEN: return "USE_TWEEN";
				case Lib3dsChunks.CHK_USE_SCALE: return "USE_SCALE";
				case Lib3dsChunks.CHK_USE_TWIST: return "USE_TWIST";
				case Lib3dsChunks.CHK_USE_TEETER: return "USE_TEETER";
				case Lib3dsChunks.CHK_USE_FIT: return "USE_FIT";
				case Lib3dsChunks.CHK_USE_BEVEL: return "USE_BEVEL";
				case Lib3dsChunks.CHK_DEFAULT_VIEW: return "DEFAULT_VIEW";
				case Lib3dsChunks.CHK_VIEW_TOP: return "VIEW_TOP";
				case Lib3dsChunks.CHK_VIEW_BOTTOM: return "VIEW_BOTTOM";
				case Lib3dsChunks.CHK_VIEW_LEFT: return "VIEW_LEFT";
				case Lib3dsChunks.CHK_VIEW_RIGHT: return "VIEW_RIGHT";
				case Lib3dsChunks.CHK_VIEW_FRONT: return "VIEW_FRONT";
				case Lib3dsChunks.CHK_VIEW_BACK: return "VIEW_BACK";
				case Lib3dsChunks.CHK_VIEW_USER: return "VIEW_USER";
				case Lib3dsChunks.CHK_VIEW_CAMERA: return "VIEW_CAMERA";
				case Lib3dsChunks.CHK_VIEW_WINDOW: return "VIEW_WINDOW";
				case Lib3dsChunks.CHK_VIEWPORT_LAYOUT_OLD: return "VIEWPORT_LAYOUT_OLD";
				case Lib3dsChunks.CHK_VIEWPORT_DATA_OLD: return "VIEWPORT_DATA_OLD";
				case Lib3dsChunks.CHK_VIEWPORT_LAYOUT: return "VIEWPORT_LAYOUT";
				case Lib3dsChunks.CHK_VIEWPORT_DATA: return "VIEWPORT_DATA";
				case Lib3dsChunks.CHK_VIEWPORT_DATA_3: return "VIEWPORT_DATA_3";
				case Lib3dsChunks.CHK_VIEWPORT_SIZE: return "VIEWPORT_SIZE";
				case Lib3dsChunks.CHK_NETWORK_VIEW: return "NETWORK_VIEW";
				default: return "***UNKNOWN***";
			}
		}
	}
}
